41. PBL encourages learners to:
A) Explore and experiment
B) Memorize answers
C) Avoid mistakes
D) Copy books
Answer: A) Explore and experiment
42. Innovation in STEAM results from:
A) Creativity and experimentation
B) Memorization
C) Silence
D) Copying
Answer: A) Creativity and experimentation
43. A key aim of STEAM is:
A) 21st-century skills development
B) Rote learning
C) Exam preparation only
D) Grammar practice
Answer: A) 21st-century skills development
44. Which skill is developed through engineering design projects?
A) Problem solving
B) Dictation
C) Memorization
D) Spelling
Answer: A) Problem solving
45. Students reflect on their work during:
A) Project evaluation
B) Dictation
C) Silent reading
D) Homework copying
Answer: A) Project evaluation
46. Which factor improves teamwork in PBL?
A) Shared responsibility
B) Individual memorization
C) Silence
D) Teacher control
Answer: A) Shared responsibility
47. STEAM learning supports:
A) Inquiry-based learning
B) Rote memorization
C) Lecture learning
D) Dictation learning
Answer: A) Inquiry-based learning
48. The role of questioning in PBL is to:
A) Stimulate thinking
B) Stop discussion
C) Test memory
D) Create silence
Answer: A) Stimulate thinking
49. Which activity best represents STEAM pedagogy?
A) Designing a robot
B) Copying notes
C) Memorizing textbook
D) Listening lecture
Answer: A) Designing a robot
50. In PBL, learning is usually:
A) Active
B) Passive
C) Silent
D) Mechanical
Answer: A) Active