11. Which skill is strongly developed through STEAM projects?
A) Rote memorization
B) Creativity
C) Copying
D) Passive learning
Answer: B) Creativity
12. Project-Based Learning encourages:
A) Individual memorization
B) Collaboration
C) Silence in class
D) Teacher control
Answer: B) Collaboration
13. Which component is central to STREAM education?
A) Reading literacy
B) Grammar rules
C) Essay writing
D) Storytelling only
Answer: A) Reading literacy
14. STEAM projects usually end with:
A) A presentation or product
B) Homework
C) Quiz
D) Worksheet
Answer: A) A presentation or product
15. PBL promotes:
A) Critical thinking
B) Blind memorization
C) Passive listening
D) Repetition
Answer: A) Critical thinking
16. Integration of arts in STEAM helps improve:
A) Creativity
B) Memorization
C) Discipline
D) Silence
Answer: A) Creativity
17. A STEAM classroom usually emphasizes:
A) Teacher-centered learning
B) Student-centered learning
C) Lecture method
D) Dictation
Answer: B) Student-centered learning
18. The engineering part of STEAM focuses on:
A) Designing solutions
B) Memorizing formulas
C) Reading books
D) Writing essays
Answer: A) Designing solutions
19. Technology in STEAM may include:
A) Computers and software
B) Chalk only
C) Blackboard only
D) Pens only
Answer: A) Computers and software
20. The main outcome of PBL is:
A) Knowledge application
B) Note writing
C) Rote learning
D) Listening
Answer: A) Knowledge application