1. The ultimate goal of STEAM/STREAM education is to develop:
A) Innovative problem solvers
B) Memorization experts
C) Silent learners
D) Copying writers
Answer: A) Innovative problem solvers
2. STEAM education integrates Science, Technology, Engineering, Arts, and:
A) Reading
B) Mathematics
C) Management
D) Media
Answer: B) Mathematics
3. STREAM education includes all STEAM subjects plus:
A) Reading
B) Robotics
C) Research
D) Reasoning
Answer: A) Reading
4. Project-Based Learning primarily focuses on:
A) Memorization
B) Teacher lectures
C) Real-world problem solving
D) Exams
Answer: C) Real-world problem solving
5. In STEAM learning, students develop skills mainly through:
A) Passive listening
B) Hands-on activities
C) Note taking
D) Repetition
Answer: B) Hands-on activities
6. A key feature of Project-Based Learning is:
A) Short lectures
B) Textbook reading
C) Long-term projects
D) Weekly tests
Answer: C) Long-term projects
7. The “A” in STEAM stands for:
A) Arithmetic
B) Arts
C) Analysis
D) Application
Answer: B) Arts
8. STREAM pedagogy emphasizes interdisciplinary:
A) Competition
B) Integration
C) Memorization
D) Discipline
Answer: B) Integration
9. In Project-Based Learning, the teacher acts mainly as a:
A) Lecturer
B) Facilitator
C) Examiner
D) Controller
Answer: B) Facilitator
10. A real-world challenge in PBL is called a:
A) Task
B) Project problem
C) Driving question
D) Assignment
Answer: C) Driving question